Original character production for No Goblin's Snap & Grab, updated and re-presented in Unreal Engine 5.7. This portfolio pass included rebuilding materials, animation setup, and a full lighting pass.
Full pipeline: sculpt → retopology → texturing → UE5 look-dev → final presentation.
More on the project: https://store.steampowered.com/app/897160/Snap__Grab/