Hiya good peeps,
https://ispyr.com/#hairstudio
Iām building a standalone hair card authoring tool in Godot! šāØ
HairStudio started as a production problem I kept running into as a character artist: hair cards are still incredibly useful for real-time work, but the authoring workflow can be slow, fragmented, and hard for newer artists to approach.
The goal with this is to be a focused tool where artists can draw hair directly on a model, shape cards in place, preview the result in a studio lit viewport, and build things like dynamic fades without constantly jumping through a full DCC detour.
Still in development, but I finally have enough working to show the direction.
Built fully in Godot! šāØ
Sign up for the Early access interest list:
https://ispyr.com/#hairstudio
Would love to hear from tool builders, character artists, and technical artists.